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Level 2 | Foundation to Competition | Intermediate 

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Chapter 1 | The Weakness of the Back Rank

  • Learn how to spot and exploit back rank weaknesses.
  • Essential for delivering surprise checkmates and tactical threats.

Chapter 2 | Principles of Attacking 1


  • Understand the fundamentals of launching a successful attack.
  • Focuses on piece coordination and king safety.

Chapter 3 | Principles of Attacking 2


  • Dive deeper into advanced attacking principles.
  • Learn when and how to sacrifice for an initiative.

Chapter 4 | The King Left in the Centre  


  • Explore how to punish delayed castling.
  • A vulnerable king often leads to quick defeats.

Chapter 5 | Castling to Opposite Sides


  • Study sharp attacking scenarios with opposite-side castling.
  • Leads to dynamic and tactical middlegames.

Chapter 6 | Development Advantage

  • Turn fast development into real threats.
  • Speed matters in the opening phase.

Chapter 7 | Elimination of the Defense  


  • Learn how to remove defenders to win material or checkmate.
  • A classic tactical tool in every player’s kit.

Chapter 8 | Space Advantage  


  • Master how to use extra space to restrict your opponent.
  • Control of space leads to superior positioning.

Chapter 9 | Positioning the Pieces


  • Place your pieces on optimal squares.
  • Good placement increases power and coordination.

Chapter 10 | Weak Squares


  • Spot and exploit holes in your opponent’s position.
  • Dominating weak squares can lead to positional wins.

Chapter 11 | Pawn Weaknesses


  • Identify and create weaknesses in your opponent’s pawn structure.
  • Includes isolated, doubled, and backward pawns.

Chapter 12 | The Bishops in the Middlegame


  • Understand how to use bishops effectively in open or semi-open positions.
  • Pair them or use diagonals wisely.

Chapter 13 | The Knights in the Middlegame  


  • Learn how to place knights on strong outposts.
  • Knights thrive in closed or cluttered positions.

Chapter 14 | A Passed Pawn in the Middlegame


  • Leverage passed pawns to gain an edge before the endgame.
  • They can distract or tie down Opponent pieces.

Chapter 15 | The Rooks in the Middlegame


  • Master rook activity, open files, and seventh-rank invasions.
  • A well-placed rook is a game-changer.

Chapter 16 | The Queen in the Middlegame


  • Use the queen actively without exposing her to danger.
  • Balance power with positional awareness.

Chapter 17 | Exchanging Pieces  


  • Know when to trade and when to avoid it.
  • Exchanges impact material, initiative, and pawn structure.

Chapter 18 | Closed Centers


  •  Learn strategies for maneuvering in locked central positions.
  • Pawn breaks and flank attacks become crucial.

Chapter 19 | Open Centers


  • Master central control in open games.
  • Leads to fast development and tactical opportunities.

Chapter 20 | Fixed Centers


  • Understand how static pawn structures define long-term plans.
  • Requires patience and positional understanding.

Chapter 21 | Mobile Centers    


  • Leverage dynamic central pawn movement.
  • Can open lines or restrict your opponent.

Chapter 22 | Evaluating the Position  


  • Make assessments based on material, activity, space, and threats.
  • Builds decision-making confidence.

Chapter 23 | Planning


  • Create and follow strategic plans.
  • Coordinates your tactical and positional ideas.

Chapter 24 | Unexpected Moves   


  • Surprise your opponent with counterintuitive ideas.
  • Think outside the box to seize the initiative.

Chapter 25 | Giving Perpetual Check


  • Use perpetual checks to force a draw when behind.
  • A powerful defensive tactic.

Chapter 26 | Overloaded Pieces      


  • Identify pieces doing too much work.
  • Target them to win material.

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Chapter 27 | The Clearance     


  • Clear key squares or lines to enable tactics.
  • Often used to prepare decisive sacrifices.

Chapter 28 | Opening Preparation  


  • Build a solid and aggressive opening repertoire.
  • Get the edge right out of the gate.

Chapter 29 | Passed Pawns in the Endgame


  • Promote your advantage with advanced pawn techniques.
  • Know when and how to push for victory.

Chapter 30 | Advanced Pawn Endgames 1  


  • Deepen your understanding of key pawn endgame themes.
  • Learn triangulation, opposition, and zugzwang.

Chapter 31 | Advanced Pawn Endgames 2


  • Study complex pawn races and key square techniques.
  • These small details make big differences.

Chapter 32 | Advanced Rook Endgames


  • Learn Lucena, Philidor, and active rook concepts.
  • Crucial since rook endgames are very common.

Chapter 33 | Advanced Queen Endgames     


  • Handle queen endgames with sharp calculation and precision.
  • Even one check can flip the game.

Chapter 34 | Mate by a Bishop and a Knight     


  • Master the challenging checkmate pattern with bishop and knight.
  • Precise technique and timing are essential.

Chapter 35 | Endgame Tactics


  • Tactics aren’t just for the middlegame—exploit them in the endgame too.
  • Combines calculation with practical play.

Chapter 36 | Intermediate Course – Achievement Test  


  • Evaluate your progress with a comprehensive test.
  • Time to see how far you’ve come!